![]() Tuning: I still hear Rick saying this word in my head a lot when I play with various sliders/numbers, but tuning up waves and player stats was really fun.Making a tutorial sequence: maybe not the most challenging task, but super satisfying to see how enabling it / disabling it worked.I eventually settled on setting 3 short-term, achievable goals at a time, and it really helped me stay focused and feel good about incremental progress Setting goals / staying organized: using apps like Milinote to keep thoughts organized was a huge help.Edge case testing: making a running list of “what if the player does x, y, or z” scenarios and testing them out for bugs/functionality was super important, especially with different types of projectiles and abilities.Good foundations for maybe a deck-builder project in the future Random wave generation: making an index of wave config scriptable objects, ‘shuffling’ them into a deck, then randomizing it infinitely was really satisfying.Quaternions! Still not 100% on them but learning to rotate projectile/enemy facing was really cool.But last week I had some leave, and decided to finally cobble something together and finish a project. ![]() Tinkered around with the assets from the course, had to sort of put everything aside for about a year to focus on work unfortunately. Much of this was based on watching Rick’s version of the course last year. It plays a lot like the other laser defender games - mine focuses on different player abilities, managing laser overheating, difficulty scaling and adding challenging wave interactions (mostly in the last Act). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |